However, all heroes have the exact same starting HPĬertain classes come with weapon cards, certain classes don't. These abilities are different based on the hero. Yes, every hero has an ability that costs mana and can be used once a turn for the mana cost. I did play Shadow Era for a bit but your friend is a bit off on some things. The others are part of a generic pool which can be used by all hero's.ĭo you think Hearthstone basically took their ideas from Shadow Era and repackaged them into a beautiful little box? Most cards in can only be used by a specific hero. Killing an enemy will prevent them from counterattacking, otherwise you'll receive their attack stat in damage after each attack. Any attack can target any enemy minion or the enemy hero unless one or more of them has taunt. Every card in the game can be bought or sold from the very beginning of the game. Big difference here in that Shadow Era requires you to sacrifice one card from your hand at the beginning of your turn if you want to grow your mana pool. Cards draw from a generic mana pool that grows each turn. Both of these items have limited durability and will break after a number of uses. Heroes can equip weapons, which allow them to attack and counterattack, and armor which will tank damage. They receive some form of ability charge every turn and can activate a hero-specific ability when the ability cost is available. Each player chooses a hero that decides their HP and deck type. I haven't played Shadow Era so I thought that I would ask you guys if you have any experience with the game. He doesn't have any hate towards Hearthstone, but was curious if as much was borrowed as he thinks. A friend of mine who plays Shadow Era says that Hearthstone is essentially a polished version of the game with very few differences.
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